Jun 22, 2005, 08:16 PM // 20:16
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#141
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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The catacombs (despite being incredibly pretty and well designed) are incredibly linear, as well. But as I said, all of Guild Wars' pathing is realistic. Most of the obstacles that prevent movement would in fact be difficult to cross.
People need to think more Diablo and less Morrowind when they see Guild Wars.
I can't agree more with the combat graphics thing. There's no reason whatsoever Phoenix and Fireball should look the same, or that Maelstrom should be practically invisible except for tiny ice droplets. The Elementalist spells deserve to be flashy, and even Monk protective buffs can use a little bit more than just blue sparklies appearing on the targets.
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Jun 22, 2005, 09:43 PM // 21:43
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#142
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by Kishin
I can't agree more with the combat graphics thing. There's no reason whatsoever Phoenix and Fireball should look the same, or that Maelstrom should be practically invisible except for tiny ice droplets. The Elementalist spells deserve to be flashy, and even Monk protective buffs can use a little bit more than just blue sparklies appearing on the targets.
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Definitely. There's a lot they can do with the skill graphics in this game, even at low performance levels. If we start talking about optional graphics for high end computers, well, the sky's the limit!
All it takes is a an understanding of and some will to provide "visual rewards" in the game. Then again - isn't ANet composed of Ex-Blizzard employees? Blizzard games are about poorest on the market in terms of "visual rewards".... sigh, if only Capcom would make Devil May Cry Online :P
Then again, Phantasy Star Universe is coming soon - it has a chance of being truly great if they don't muck it up. PSO was wonderful but pretty flawed.
Heheh, if anyone wants me to go into specifics about which skills can be improved visually and how, I'll be only too pleased to, just ask :P Or start a sanitarium thread with some ideas and let me know
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Jun 22, 2005, 09:47 PM // 21:47
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#143
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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well hopefully more people start thinking this game is booring free up some server space, and help with the lag. w00t
your free to go.
as for me i'm content with what anet does. still the best!
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Jun 22, 2005, 09:48 PM // 21:48
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#144
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Profession: W/N
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Quote:
Originally Posted by silvertemplar
I cant say how much i agree with this aspect. I don't know if anyone noticed the difference between Pre and Post-Sear is primarily an increase of freedom. I loved Pre-Sear, i took 6 characters through it and enjoyed ALL 6 times [the fact that only 2 of the 6 ever got further than lvl 12 says something :P]. Sure it is easy, although not that easy when you try things at lvl 1 instead of lvl 5. But i could go wherever i want, i could do any quest in any order, i never felt rushed through any aspect, i actually cant recall any tedium regarding moving through the same areas multiple times either.....then
Post-Sear you are welcomed by 2 carrion devourers at the entrance of Ascalon City..and that will be your first introduction to repetition and linearity. Post-Sear the mission system starts. I actually didnt know what it was and thought it was optional farming type of missions and skipped them at first. I ran through to piken square and fort ranik [through regent valley] which were alot harder than i bargained for, but it was acceptable. Only then did i realise i actually MUST do these silly missions and then i woke up at Amnoon Oasis to realise i've been on a linear trail and didnt do much of anything other than these missions ..the quests became secondary and merely an annoyance to keep me from rushing into another mission [i swear if there wasnt skill quests i wouldnt have stopped AT ALL].
I would recommend Anet look at Pre-Sear and go from there....heck there is even a dungeon and i havent seen one since [closest semblance was those ice caves, but there you are on a linear road yet again...no freedom nothing]
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I agree with this. And it isn't just the shine of experiencing a new game because you are just starting out because I liked pre-searing with all four characters. In pre-searing you always felt you were making progress. You found cool things like dyes pretty often. The NPCs were more interesting. The quests were more varied. LOTS of different kinds of monsters. I thought the game got duller almost immediately post-searing.
--Nokomis
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Jun 22, 2005, 11:04 PM // 23:04
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#145
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Pre-Searing Cadet
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About 150 hours in one month on mainly one character. Yup, was hooked like I haven't been for quite a while with any game (last was BF1942).
But, I think it's finally worn off.
Despite my time investment, I do consider myself a casual gamer. I'm not going to farm for days or practice to become uber.
What I find now, is no matter what type of style I want to play, there is only ever one option.
If I want to PvP, there are relatively few choices to be made. Me being primarily a protection monk, there are only 2 or 3 skills I can switch around. The rest must be a certain set or I know I will be less effective than the enemy protector.
I'm past end game so there really isn't any new PvE to be had. And doing the same identical mission over and over is simply not fun. Not anymore for me anyways.
I threw in a little more excitement by changing up to a Mo/R from a Mo/Me. Had even more new fun searching for a spider as a pet in the Underworld (that actually took 3 days becuase of group problems....). Thought I'd try my Mo/R spider bearing dude in PvP. What a waste of time. Back to "if I'm going to prot/monk... then prot/monk".
Haven't played much since then.
PvE is done becuase I've been pretty much everywhere and there is nothing new to the story to satisfy me (not that the old story was satisfying).
PvP is "pro or go home" unless you like losing a lot. Which I don't
I have a new computer coming so I'm sure I'll fire it up again to max out the graphics and see what it was supposed to look like at least. Apart from that, I don't feel the draw anymore.
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Jun 22, 2005, 11:47 PM // 23:47
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#146
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Are the complainers representative ?
1. I have been a part of Guild Wars and Forums since October 2004.
2. The driving forces in this forum are long gone. They are phasing out. They are saying they are bored. They are unhappy.
3. The excited discussion about Game Mechanics, exploits, team builds, strategies are gone. Left are the noobs (sorry) ranting and raving in different directions. They havent seen the game develop, they havent seen the promising path from the past since WPE.
4. The guys that has been in from the beginning starting these forums, pushed magazines, petioned for interwievs in gaming magazines. They created the spark needed for commercial success through word of mouth and through other channels. It is thanks to many of them that Arenanet was able to create hype and sell games. I myself contacted major newspapers and asked them to have a look at this fantastic game. These guys are now phasing out... Maybe it is a good thing. Maybe not.
5. I think Arenanet has nothing to loose by stepping a few step back to the March Beta and see what they did right then...
Bring back some fun. Listen.
Ratatass
I still have fun, but only because I haven't been able to play...
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Jun 23, 2005, 04:02 PM // 16:02
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#148
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Quote:
The catacombs (despite being incredibly pretty and well designed) are incredibly linear, as well. But as I said, all of Guild Wars' pathing is realistic. Most of the obstacles that prevent movement would in fact be difficult to cross.
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By not linear i'm generally referring to it having
(a) multiple entrances
(b) multiple branches to go in which do not connect and do not necissarily lead to a dead end [but to an exit/quest].
Only on my 3rd character did i found the part of the catacombs which you enter from the Green Hills side [i believe you get a necro quest there]. Since i discovered that you can actually reach it from the Abby side as well [just very long walk] i really felt the catacombs got alot of freedom in terms of how you can approach it and there ARE multiple paths to the same point....
Designing a system to be realistic is no excuse for lacking options. Why should we be forced to travel over a mountain when you can have catacombs right through it? Why must i find the ONLY 2 entrances of a gigantic wall stretching across the landscape if i can go under it via a cavern system or over it via [creative scenario here] system? And that's where the Pre-Sear Catacombs comes in, you could effectively travel to all the Pre-Sear areas [Green Hills,Wizards Folly etc] via the Catacombs or you could go via the roads....
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Jun 23, 2005, 04:16 PM // 16:16
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#149
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Krytan Explorer
Join Date: May 2005
Profession: R/Mo
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Quote:
Originally Posted by Weezer_Blue
Can we at least narrow it down? If you bought Guild Wars thinking
-It is a casual game
-It has a lot of great PvE content
-You can jump right into the PvP
-There is lots of PvP content
-Anything it says on the box
-Anything in any of the GW reviews/interviews
and only those things, then don't buy the game. you won't like it.
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As someone who is (sometimes) a casual gamer who is still enjoying PvE content nearly a month and a half after purchase, I can safely say you can ignore him. PvP I wasn't particularly interested in even before I bought it, so I'm not the one to ask about that.
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Jul 02, 2005, 05:42 PM // 17:42
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#150
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Frost Gate Guardian
Join Date: Feb 2005
Location: Vasburg Armoury
Profession: A/W
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I can understand PvE can get boring after a while, when quests start to get repetitive. Bring this to A, then A tells you to kill B then get something from B then go back to A.
But atleast read the title, if you forget, it's "Guild Wars"
The PvE is actually like a MASSIVE tutorial that tells you how to play the game. Like showing you when a horde of charr comes. You use AOE spells on them.
The story hasn't got much about a war fought between guilds. Its the GvG.
GvG= PvP but with organised teams. This is a competitive game. So think playing CS singleplayer, I'd say half the fun than multiplayer at the max. CS singleplayer is like a difficult tutorial.
Guildwars is a fun game, although it can get boring at times. Right now I have to say Guildwars isn't complete to be the best game. But maybe soon with expansions. It will take the place of Great Tournaments maybe even as big as CS
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Jul 02, 2005, 06:03 PM // 18:03
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#151
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Ascalonian Squire
Join Date: Jul 2005
Guild: Dark Phantoms [DPG]
Profession: W/Mo
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It's a class game very fun. Look for more quests or do guild battles, could do with some additional missions and some harder quests though.
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Jul 02, 2005, 10:33 PM // 22:33
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#152
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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3 PvE characters. Between my Me/N, Mo/W, and E/R I have:
a) Done every quest in the game (most of which multiple times) except for those located in the UW/Fissure (favor based zones)
b) Unlocked every skill in the game both Elite and Non.
c) Gotten them each the best weapons/armor available for their primary profession and in a variety of Rune combos in case I need to change to a different group role (ie: Water mage to Fire Mage, Healing Monk to Protection Monk, Domination Mesmers to Illusion Mesmer).
I barely touched the game and I hit 20 on my first character 3 days after release. The game is what it is, and at $50 I feel I got my money's worth. The problem is that I wish they would charge me so I would have a valid reason to expect more.
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Jul 02, 2005, 11:07 PM // 23:07
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#153
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Ive got my moneys worth even with having 2 accts
yes
the game needs more content and enhancements, but that is coming
(and hopefully will see new content this month, July)
E3 2005 Report
http://www.gwonline.net/page.php?p=142
Quote:
- Content creation continues, with plans to utilize the live streaming technology to add updates to GW throughout the Summer. Planned additions include everything from items, to monsters, to new areas and more.
- Full features are in the works too. One example is the Observer mode technology slated for a Summer release, allowing users to watch matches between teams in HoH, GvG, etc.
- The two new explorable areas, Sorrow's Furnace and Grenth's Footprint, are scheduled to be released.
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Sorrow's Furnace Preview
http://www.guildwars.com/gallery/movies/default.html
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Jul 03, 2005, 05:26 AM // 05:26
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#154
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Wilds Pathfinder
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Yes, I am getting bored of the game. This is what tends to happen after you play a video game for 100's of hours though. 50 bucks for 100's of hours of entertainment, its hard to beat that price. This game is a great buy, I will never regret buying it.
Like many of you, Ill probably quit soon, until an expansion is released. Personally, I think everyone should stop being so cheap and go buy a different game. Heck, when I go out it costs me at least $250, and thats for six hours of entertainment.
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Jul 03, 2005, 01:06 PM // 13:06
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#155
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by Aaaaagh
Heck, when I go out it costs me at least $250, and thats for six hours of entertainment.
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Maybe she will give you a coupon next time?
I KID! I KID!
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Jul 03, 2005, 01:12 PM // 13:12
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#156
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Nope, I just discoverd PvP and Have no built 3 other characters in addition to my monk. Part of the fun is playing other build completely different from your own.
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